Curriculum System Reform in the Industry-University Cooperative Education Model Based on OBE

Authors

  • Qingxiao Xu Zhejiang Normal University, China

DOI:

https://doi.org/10.61360/BoniCETR242016961003

Keywords:

OBE, industry-university cooperative education, curriculum system reform

Abstract

Firstly, the Outcome-Based Education (OBE) theory and the industry-university cooperative education mode are studied, and then the current situation and existing problems of virtual reality education are analyzed. On this basis, taking the course "Virtual Reality Applications" of the digital media art major at Zhejiang Normal University as the object, industry-university cooperative education as the path, a curriculum system reform guided by the OBE is designed and implemented. This reform is output-oriented, result-based, reverse-designed to create a curriculum system. Through online and offline blended teaching and multi-evaluation, so that enterprises can participate in all stages of the process. Through this reform, the innovation ability of students will be improved, and the disconnection between talent training and industry demand will be avoided, so as to improve the quality of talent development.

References

Spady, W. D. (1994). Outcome-based education: Critical issues and answer (pp. 1–10). American Association of School Administrators.

Wang, Y., Hu, G., & Duan, Y. (2019). Output oriented curriculum teaching: Design, implementation, and evaluation. Higher Engineering Education Research, 2019(3).

Basim, A., & Hazim, A. (2010). Curriculum assessment as a direct tool in ABET outcomes assessment in a chemical engineering programme. European Journal of Engineering Education, 35(5), 489–505.

Zhong, D. (2019). Connotation and action of new engineering construction. Higher Engineering Education Research, 35(3), 1–6.

Ye, J. (2020). New exploration of collaborative education mode under the mechanism of industry academia cooperation. Education and Teaching Forum, 5(20), 183.

Tang, W., Wen, H., & Peng, J. (2018). Construction of collaborative education mechanism on the concept of “integration of industry and education.” China Higher Education, 2018(8), 14–16.

Yuan, Q., Lv, X., & Feng, D. et al. (2024). Research on the development of virtual reality industry based on technology-driven and service innovation. Chinese Engineering Science, 2024(1), 35–44.

Liang , X., & Shen , X. (2013). Thoughts on the construction of virtual reality curriculum system. Education and Teaching Forum, 2013(13), 187.

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Published

2024-10-30

Issue

Section

Research Articles

How to Cite

Curriculum System Reform in the Industry-University Cooperative Education Model Based on OBE. (2024). Contemporary Education and Teaching Research, 5(10), 359-364. https://doi.org/10.61360/BoniCETR242016961003

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